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DT in a Campaign 6.2 G. Treitler

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Post  Admin Thu Jan 06, 2011 8:00 pm

UPGRADES

1 Cavalry -> Stumpioner
1 PzIVC -> PIIIG (the IVC seems to have a problem as it has 7 naval power..so i prefer to change to PzIIIG
1- P IIIE -> P IIIG

Core has only 7-8 Tanks may be....it is time to buy 2-3 new ones as i dont know how the next scenarios.
Of course ill try to increase the experience of the veterans before the new ones. Ill consider if purchase them or not in the following turns.



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Post  Admin Thu Jan 06, 2011 8:50 pm


 DT in a Campaign 6.2  G. Treitler - Page 3 Mapa10

In Zone I is important to use all the fighters to control the sky over the objective in the first turn as everything is weak and attack thoroughly all the front line.

I decided to buy 2 tanks Pz IIIG in zone III to fight shoulder with shoulder with the auxiliar troops
and an aditional Storm gun



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Post  Admin Thu Jan 06, 2011 9:01 pm


Launching a hard air and land ofensive over Calais in Zone I

 DT in a Campaign 6.2  G. Treitler - Page 3 1axcal10

In Zone II , Objective taken, now it is time to control the airfield!

 DT in a Campaign 6.2  G. Treitler - Page 3 1axsou10

In Zone III ,near Ypres the new 2 panzer units and the Storm gun ready for action

 DT in a Campaign 6.2  G. Treitler - Page 3 1axypr10

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Post  Admin Thu Jan 06, 2011 9:31 pm

Zone I Calais

 DT in a Campaign 6.2  G. Treitler - Page 3 2axcal10

Zone II Bloody Airfield
Troops catched crossing the river by planes and antitank

 DT in a Campaign 6.2  G. Treitler - Page 3 2axsou10

Brandenburger trying to escape inland after failed attack in Dunkirk

 DT in a Campaign 6.2  G. Treitler - Page 3 2axbra10





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Post  Admin Fri Jan 07, 2011 12:12 am

Axis 4th turn

Road to Dunkirk

 DT in a Campaign 6.2  G. Treitler - Page 3 4axis10

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Post  Admin Fri Jan 07, 2011 12:18 am

Allied 4th turn!

First Axis HERO
I thought the unit was going to be erased under enemy fire....but it resisted two naval bombings, and the attack of 2 Mathildas and one infantry ...the units survived with 3 points and ammo depleted in the last attack....puff.

 DT in a Campaign 6.2  G. Treitler - Page 3 5hero10






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Post  Admin Fri Jan 07, 2011 12:36 am

Axis 5th turn

Moving to the harbours and beachs


Dunkirk

 DT in a Campaign 6.2  G. Treitler - Page 3 Ax5dun10


Ostende

 DT in a Campaign 6.2  G. Treitler - Page 3 5osten10

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Post  Admin Fri Jan 07, 2011 9:56 am

Axis start of 9th turn

Close to the end!
 DT in a Campaign 6.2  G. Treitler - Page 3 9axism10

Dunkirk
 DT in a Campaign 6.2  G. Treitler - Page 3 9dunki10

Ostende
 DT in a Campaign 6.2  G. Treitler - Page 3 9osten10

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Post  Admin Fri Jan 07, 2011 10:49 am

Minor Victory No
I think they were 9 turns, may be i did 10 (not sure) as once pass to the following scenario i lost the possibility of checking it again.
started to rain ...and the same turn i end.
¿How many turns were a major here?
Anyways i dont like to get a major in this moment or scenario so i dont worry too much....just only for the wasted prestige...
I suppose the High Command is not very happy with this performance : No

Now it is time to move to ""Gibraltar"" scenario


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Post  Admin Fri Jan 07, 2011 10:53 am

CORE Analysis
it is time to analyze my core units and their level of experience in consideration to purchases and upgrades

Scenario 6 GIBRALTAR

starting prestige 4031

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Post  Admin Fri Jan 07, 2011 11:38 am

State of CORE after Dunkirk

First of all
SPECIAL MENTION to one infantry unit
PROMOTION a infantry unit named from now on "Dunkirk", awarded by his heroic defense on a river bridge, the unit resisted the bombs thrown by two naval units, the attack of two mathilda II and the attack of a english infantry, being depleted of ammo in the last attack and
keeping 3 points. The following turn the panzers could cross the river and take an airfield close to Dunkirk

CORE

 DT in a Campaign 6.2  G. Treitler - Page 3 Core111
 DT in a Campaign 6.2  G. Treitler - Page 3 Core211
 DT in a Campaign 6.2  G. Treitler - Page 3 Core311
 DT in a Campaign 6.2  G. Treitler - Page 3 Core410






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Post  Admin Fri Jan 07, 2011 11:53 am

Time to upgrade the Be109 to Fw190

Dunkirk infantry unit will be upgraded to Sturmpioner

This scenario we hope to get some more success to get experience in the artillery, this scenario seems appropiate for artilleries..
Until now We were not being too succesful
I will add a wurfrahmen to the core as we are a bit short of artilleries and their experience grows so slowly.

Antiair units keeps unexperienced :-) i suppose when things become hard...it will grow in experience quicker.

Tanks...considering the possibility of upgrading some units to PzB2740(f)

Antitanks considering the possibility of upgrading one unit to 8.8FK 18 ATG





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Post  Admin Fri Jan 07, 2011 6:17 pm

well i spent most of my prestige-... No

i upgraded 6 Bf109 to Fw 190, i upgraded the Bf110, despite i liked the spoting...the problem is that the enemy love to attack it...and it would be a pity to loose a three star fighter. I think of buying a new one just for the spoting feature.

the PzIVD one star was upgraded to the Pz 2740 (f) just the curiosity of having a french unit in my core :-)

Dunkirk infanttr upgraded a Sturmpioner

Also an antitank to 8.8FK 18 ATG it is two 2 range :-) i want one of them!

no more prestige available....so i stopped here.

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Post  Admin Fri Jan 07, 2011 6:23 pm

Initial deployment in the north border (spain)

 DT in a Campaign 6.2  G. Treitler - Page 3 Ax1_in10

Brandemburg location

 DT in a Campaign 6.2  G. Treitler - Page 3 1brand10

Two Fighters in the Sea to protect the Brandemburg as soon as possible

 DT in a Campaign 6.2  G. Treitler - Page 3 1axiss10



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Post  Admin Fri Jan 07, 2011 6:24 pm

Plan

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Post  Admin Fri Jan 07, 2011 6:26 pm

The enemy attacked my only BF109 in the airport!!! and also bombed the other airport.
An Gb AA (3-range) attacked one Ju87B and left only 5 strenght

 DT in a Campaign 6.2  G. Treitler - Page 3 All110


The italian paracaidist landed on the airport...a lucky jump :-) but he was made to retreat soon and the Mathilda II is now placed on the airfield

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Post  Admin Fri Jan 07, 2011 6:34 pm


 DT in a Campaign 6.2  G. Treitler - Page 3 Ax2nor10[url][/url]


Fw190 take control of air sky over the airfield after the Brandenburger reduce the British AA....

 DT in a Campaign 6.2  G. Treitler - Page 3 Ax2bra10

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Post  Admin Fri Jan 07, 2011 7:47 pm

German broke the lines in the north the problem is how to avoid the losses
by allied ships bombardement....so much cities so much prestige
important to destroy all the fortifications with large spoting .-.to avoid ship bombardement.

 DT in a Campaign 6.2  G. Treitler - Page 3 Axis4n10


In the South, the airfield is taken and i had to leave the italian bombers unprotected...
and they attacked one of them...the most valuable :-( but only took 3 points damage

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Post  Admin Fri Jan 07, 2011 8:38 pm

Coming close to the city from the north
 DT in a Campaign 6.2  G. Treitler - Page 3 Axis5_10

Fighting in the Airfield
 DT in a Campaign 6.2  G. Treitler - Page 3 Axis5s10


Strong AA defense in the center of the city
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Post  Admin Fri Jan 07, 2011 9:50 pm

Axis 9th Turn

Tough battle!

North

 DT in a Campaign 6.2  G. Treitler - Page 3 Axis9n11

South

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Post  Admin Fri Jan 07, 2011 10:06 pm

Axis turn 10
start to rain

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Post  Admin Fri Jan 07, 2011 10:17 pm

Rain and Mud....
we were was thrown out of one objective.

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Post  Admin Fri Jan 07, 2011 10:35 pm

Axis turn 12
MAJOR VICTORY cheers
After tough Battle....

Next MALTA

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Post  Admin Fri Jan 07, 2011 11:57 pm

Scenario MALTA

i decided to keep the transports one turn stopped while the air fleet and naval fleet do their work
 DT in a Campaign 6.2  G. Treitler - Page 3 Map11


Rough battle between war ships...also some air combats..
I got 3 transports attacked.

 DT in a Campaign 6.2  G. Treitler - Page 3 1bombe11

 DT in a Campaign 6.2  G. Treitler - Page 3 1air10

Enemy bombers on the transports

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Post  Admin Sat Jan 08, 2011 8:15 am

Axis 12 turn 9 remaining

I could disembark and establish a beach head in both islands...it tooks lot of patience to prepare the island for the disembark...near 10 turns to take land...and control permanently the airfields and cities to avoid the arrive of new reinforcements
im not sure if i will arrive to a a major! but. troops are doing a smart tough work!


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